Project Revamped

Droplist

Hover & use the slider in the top sidebar to select your monster.

What is Droprate Effectiveness?

Drop Rate Effective means the amount of increased Loot from killing a stronger Monster compared to their weaker allies who drop the same tiers of items. 100% is always the base value, so if a higher monster has 150%, item drops are 50% more common.

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Improved Monsters

Purple Monster Name in Droplist = Monster has been improved.

Special Talisman Box (Extra Talisman Box after 3 Boxes, hidden pity)
Special KalCash Box (Extra KalCash Box after 3 Boxes, hidden pity)
Mixing stones drop as selection boxes.

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How do drops work?

Every single time when a Monster is killed, it will roll EACH of the following groups ONCE:

Group 1: Global

- Group 2: Zamogeons

- Group 3: Armor

- Group 4: Weapon

- Group 5: Accessoires

- Group 6: Misc. (Talisman, KalCash, Mixing Stone, Glyph, Necklace, Jewel, Supplies)

Group 7: Special Talisman (ToD,ToA,ToJ,ToU)

This means in theory, you can drop all these 7 groups from 1 monster kill.

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Drop Rates

Armor Base Droprate

G10 - 1 in 500
G20 - 1 in 1.500
G30 - 1 in 2.500
G40 - 1 in 5.000
G50 - 1 in 10.000
G60 - 1 in 25.000
Shields are considered armor on PR.

Weapon Base Droprate

G10 - 1 in 1.000
G20 - 1 in 3.000
G30 - 1 in 5.000
G40 - 1 in 10.000
G50 - 1 in 20.000
G60 - 1 in 50.000
The Chance for G50+ Weapons is now equal.

G70 Fragments

1 in 100.000

Accessoire Base Droprate

1 in 1.000

Global & Misc. Base Droprate (Obtainable anywhere, no exception.)

Talisman - 1 in 1.000 (Tier, Global)
ToA/ToD/ToJ - 1 in 1000 (Tier, Global)
KalCash - 1 in 2.500 (Global)
Mixing Stone - 1 in 15.000 (Global)
Glyph - 1 in 3.000 (Global)
Necklace - 1 in 2.000 (Global)
Jewel - 1 in 5.000 (Global)
Abandoned Supplies - 1 in 1.000 (Global)
Animals - 1 in 1.000 (Global)

ToU

1/1 - 1 in 250
2/2 - 1 in 500
3/3 - 1 in 750
4/4 - 1 in 1.000
5/5 - 1 in 2.000
6/6 - 1 in 3.000
7/7 - 1 in 4.000
8/8 - 1 in 5.000
9/9 - 1 in 6.250
10/10 - 1 in 7.500
11/11 - 1 in 8.750
12/12 - 1 in 10.000
13/13 - 1 in 17.500
14/14 - 1 in 25.000
15/15 - 1 in 37.500
16/16 - 1 in 50.000

Piece of Bronze Mirror (Dungeon 3)

1st - 1 in 2.000
2nd - 1 in 2.500
3rd - 1 in 3.000
4.th - 1 in 4.000
5.th - 1 in 5.000
6.th - 1 in 7.500
7.th - 1 in 15.000
8.th - 1 in 50.000

Tainted Piece of Bronze Mirror (Dungeon 4)

1st - 1 in 5.000
2nd - 1 in 6.000
3rd - 1 in 7.500
4t.h - 1 in 10.000
5.th - 1 in 12.500
6.th - 1 in 25.000

High Level Misc.

Key for Gate of Advance Base - 1 in 5.000
Doggebis Fixing Tool - 1 in 250
Imperfect Element - 1 in 50
Perfect Element - 1 in 1000
Piece of Unknown World - 1 in 50
Essence of Undead - 1 in 250
Grass Smearing Key - 1 in 50.000
Dirt Smearing Key - 1 in 50.000
Sand Smearing Key - 1 in 50.000

Boss

Demons Right Arm - 1 in 100
Lords Jaw - 1 in 100
Yong-Giis Necklace - 1 in 100
Gigantic Species Master Axe - 1 in 100
Doggebi Lord Horn - 100%
Demon Queens Horn - 100%
Essence of Earth Element - 1 in 10
Essence of Wood Element - 1 in 10
Essence of Water Element - 1 in 10
Essence of Fire Element - 1 in 10
Essence of Iron Element - 1 in 10

Zone Specific Mastery

Scroll of Divinity (any type) - 1 in 10.000
Changs Asadal - 1 in 25.000
Glyph Refiner - 1 in 10.000
Corrupted Blood - 1 in 25.000
Craftsman Voucher - 1 in 25.000
Talisman of Expert - 1 in 100.000

Treasure Items

Lower Class Demon Chalice - 1 in 5.000
Big Handed Blood - 1 in 5.000
Troop of Demon Ancient Letter  -1 in 10.000
Water Dragon Skin - 1 in 5.000
Ghost Bead - 1 in 10.000
Devil Head - 1 in 10.000
Forest Devil Troops Skin - 1 in 15.000
Forest Doggebi Stone - 1 in 5.000
Marble (Dungeon 1) - 1 in 30.000
Doll (Tombs Clover) - 1 in 10.000
Claw (Wolf) - 1 in 10.000
Rusty Book (Dungeon 2) - 1 in 15.000
Spirit Water (Dungeon 3) - 1 in 30.000
Relic (Highlands) - 1 in 15.000
Fragment (Dungeon 4) - 1 in 30.000
Boxing Gloves (Death Valley) - 1 in 5.000
 


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Drop Weights

Talisman Table Weight

Talisman of Intensification - 20%
Talisman of Protection - 50%
Talisman of Wonder - 30%
ToA/ToD/ToJ - 33.3%/33.4%/33.3%
Talisman of Upgrade - 50%/30%/15%/5%

Mixing Stone Weight

Stone of Shadow - 11%
Stone of Flame - 11%
Stone of Lightning - 11%
Stone of Ice - 11%
Stone of Poison - 11%
Stone of Paralysis - 11%
Stone of Skill - 11%
Stone of Strength - 11%
Stone of Mystery - 6%
Stone of Demons Blood - 6%

KalCash Table Weight

Saving Scroll of Location - 8%
Moving Scroll of Location (5x) - 30%
High Grade Scroll of Rebirth - 30%
Random Potion or Scroll - 20%
Piece of Lucky Stone (1 Hour) - 10%
Stone of  Chance - 1%
Stone of Birth - 1%

Elite Table Weight

Talisman (Classic) 40% (1:40 ish)
Talisman (Revision) 10% (1:200 ish)
KalCash Box 40% (1:40 ish)
Mixing Stone 10% (1:200 ish)

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Monster Color

Level 1 > 10

Purple : 100% Experience 100% Loot

Red: 85% Experience 100% Loot

Orange: 70% Experience 100% Loot

Yellow: 50% Experience 100% Loot

Green: 50% Experience 100% Loot + Egg Experience

Blue: 50% Experience 100% Loot + Egg Experience

Grey: 50% Experience 100% Loot + Egg Experience

 

Level 10 > 20

Purple : 120% Experience 100% Loot

Red: 98% Experience 100% Loot

Orange: 81% Experience 100% Loot

Yellow: 60% Experience 100% Loot

Green: 50% Experience 100% Loot + Egg Experience

Blue: 50% Experience 100% Loot + Egg Experience

Grey: 50% Experience 100% Loot + Egg Experience

 

Level 20 > 30

Purple : 140% Experience 100% Loot

Red: 111% Experience 100% Loot

Orange: 92% Experience 100% Loot

Yellow: 70% Experience 100% Loot

Green: 50% Experience 100% Loot + Egg Experience

Blue: 50% Experience 100% Loot + Egg Experience

Grey: 50% Experience 100% Loot + Egg Experience

 

Level 30 > 40

Purple : 160% Experience 100% Loot

Red: 124% Experience 100% Loot

Orange: 103% Experience 100% Loot

Yellow: 80% Experience 100% Loot

Green: 50% Experience 100% Loot + Egg Experience

Blue: 50% Experience 100% Loot + Egg Experience

Grey: 50% Experience 100% Loot + Egg Experience

 

Level 40 > 50

Purple : 180% Experience 100% Loot

Red: 137% Experience 100% Loot

Orange: 114% Experience 100% Loot

Yellow: 90% Experience 100% Loot

Green: 50% Experience 100% Loot + Egg Experience

Blue: 50% Experience 100% Loot + Egg Experience

Grey: 50% Experience 100% Loot + Egg Experience

 

Level 50+

Purple : 200% Experience 100% Loot

Red: 150% Experience 100% Loot

Orange: 125% Experience 100% Loot

Yellow: 100% Experience 100% Loot

Green: 50% Experience 100% Loot + Egg Experience

Blue: 50% Experience 100% Loot + Egg Experience

Grey: 50% Experience 100% Loot + Egg Experience
 

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