Project Revamped
Mixing Stones
Stone of Shadow
20% chance for damage to roll the maximum of its damage range.
Stone of Holy
10% chance to leech for half of damage dealt.
Stone of Flame
Fire Skills deal 5% increased damage, 2% increased critical hit rate and 6% increased critical hit damage.
Stone of Ice
Ice Skills deal 5% increased damage, 5% increased explosive blow rate rate and 8% increased explosive blow damage.
Stone of Lightning
Lightning Skills deal 5% increased damage, 2% increased cirtical hit chance and 6% increased critical hit damage.
Stone of Poison
Enables Poisoning Enemys with all abilitys. 100% chance to deal 5% of damage dealt every 1 second until the Monster is defeated, with poison damage based of highest previous hit on the monster. Example: If you hit the monster with 2000 damage it will deal 100 damage every second until the monster is dead. If your initial damage was 2000 and ur hit after is only 1500, it will still calculate the old highest value based of 2000, where as to if you do 2500 damage, it would get updated to the highest value.
Stone of Paralysis
All Attacks, Skills & Spells have a 10% chance to stun the Enemy for 6 seconds.
Stone of Strength
Health +20, Defense +20, Damage Reduction +5%
Stone of Skill
Magic Point +500
Stone of Mystery
Min/Max Attack +50
Stone of Demons Blood
+6 to all stats, 300 hp, 150 mp, 5 defense
We figured now is also a good point to explain how mixing stone roll range work.
The Values of the above Mixing Stones is the 100% value, aka their maximum power.
We have 5 different versions of mixing stones. From level 1 to 20 monsters, they have 20% power. from level 20-30 monsters they have 40% power, from level 30 to 40 monsters they have 60% power, from level 40-50 monsters they have 80% power and from level 50 & above monsters they have 100% power.
Example: Stone of Shadow would be 4/8/12/16/20%.